Success Clear unclear: expedition 33 He did not cover himself unnoticed and could attract the attention of many players in the video game industry, including the Géant Square Enix.
Success Clear unclear: expedition 33 A tour of all heads, including the head of Big Studios, who still wonder how small French developers managed to establish as a new reference to J-RPG, French, please. With critical and public success, the game Sandfall Interactive could well influence many titles in the coming years, starting with the license Final Fantasy. S, in the latest reports sold by 3.33 million copies, Clear It is not only a success in France and was able to export all over the world, even in the J-RPG country.
It is in publication X 25 June 2025 that Genki, a journalist based in Japan, states that during the general meeting of Square Enix shareholders the investor mentioned Clear unclear: expedition 33 As a potential source of inspiration for other games Final Fantasy AND Dragon Quest. Square Enix replied ” Aware of expedition 33 and (I think) that rpgs on the turn are associated with square eni ». The shareholders have declared this genre to be valued and want to continue to offer this type of games in the future.

Final fantasy is trying to find your imagination before
Obviously, the Japanese publisher is trying to reconcile the inheritance of its legendary license with the expectation of the current public. If the latest components of the series have decided to access events, many fans claim to return to a more tactical and thoughtful game. Especially from catastrophic sales Final Fantasy XVI Threw the cold in the future of franchise as an RPG event, despite success Rebirth Final Fantasy VIIwhich counts exactly on nostalgia. The return took over the roots of narrative and strategic J-RPG operated Montpellier Studio is therefore a strong signal.
And yet we remember that the Japanese publisher continues to produce games Octopath traveler or series Dragon Quest. Atlus never settled a genre, with a series as Persona or recently, Metaphor: RefantazioWho knew how to attract a new audience and give the tower system everything in the debate. The French studio Sandfall Interactive therefore controls the nail and shows that in modern games the audience is eager for classic mechanics. If Square Enix wants to get back the hearts of its fans, it must now reconsider the formula of its flagship J-RPG.
Strength
- Vertiginous art direction
- The sacred first game
- Cast, perfect
Weak points
- The concept is too repressive
- The studio wanted to give too much
- Too hard in normal mode, almost too simple in history mode

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(Tagstotranslate) Square Enix